Warfare 1944 Overview
Warfare 1944, developed by Con Artist Games, drops you into the European theater of World War II. As the front-line commander in 1944, you'll coordinate infantry, armor, and support squads to seize strategic positions and turn the tide during brutal urban battles.
The game features automatic saving that records your strategic adjustments on the fly. Everything is controlled with the mouse: click unit icons to recruit, then drag and deploy squads to execute instant tactics.

Getting Into Battle

Follow these steps the first time you boot the game to jump into combat fast:
- After loading completes, click PLAY → NEW CAMPAIGN → NO THANKS.
- Select the U.S. FORCES faction, then continue with RECRUIT → OK.
- Review your lineup on the briefing screen and launch with LAUNCH BATTLE.
During the fight, keep an eye on resource points and cooldown timers so your waves never stall.
Gameplay Highlights
Resource Management
Resource points tick up over time; balance recruitment cooldowns and squad composition to keep pressure on the frontline.
Unit Composition
Infantry, artillery, and armor all come with distinct strengths and weaknesses—mix them to build a versatile battle line.
Skills & Support
Officers unlock fire support and reinforcements; invest skill points to upgrade strikes and support calls as the war escalates.
Nine Strategic Maps
Each map demands territorial control. Securing the middle lane's victory point ends the match quickly, while flank pushes trigger the "Flanke7d" morale shock.
Units & Resource Costs
| Unit | Cost | Role |
|---|---|---|
| Rifleman | 200 | Well-rounded infantry suited to counter most enemy squads. |
| Assault Team | 300 | Clears entrenched infantry and can threaten enemy armor. |
| Machine Gunner | 400 | Locks down lanes from cover with sustained anti-infantry fire. |
| Sniper | 500 | Eliminates high-value infantry targets from long range. |
| Rocket Gunner | 400 | Primary anti-armor specialist effective against tanks and fortifications. |
| Mortar Team | 500 | Provides wide-area bombardment from afar, though with a slower rate of fire. |
| Officer | 300 | Battlefield lynchpin who calls in artillery barrages and air support. |
| Tank | 800 | Heavy spearhead that can break stalemates at critical moments. |

Tactical Tips
The U.S. faction excels at relentless assaults, with riflemen and assault teams forming the backbone of most pushes.
- Prioritize unlocking and upgrading the Grenade skill—each throw costs 50 resources and threatens both infantry and armor.
- Rush the resource discount (-25%, now 20%) along with officer and air support cost reductions to maintain momentum.
- When resources allow, branch into artillery or air support builds to amplify officer-directed fire missions.
- Secure the central lane to clinch victory quickly, while flank pushes trigger morale shocks through "Flanke7d".
- After the main campaign, explore Custom Battles to tweak difficulty, available units, and starting resources for extra challenge.
Adapt your composition, spend wisely, and leave your mark on the front lines of Warfare 1944.
Featured Player Reviews
FrontlineFury
player
Storming the first beachhead still gives me chills. Cycling riflemen into the center lane while an officer queues artillery wipes those bunkers every time.
AlliedCommander
player
Love how the command points drip in—hold off, drop an officer, then stack mortars and the Axis trenches disappear. It feels like running a real WW2 push.
TankAce77
player
The moment I bank 800 for a Sherman the map breaks open. Pair it with the 20% cost upgrade and you can roll armor like Patton.
FoxholeStrategist
player
Middle assaults for the win, but sneaking infantry down a flank to trigger that Flanke7d morale crash never gets old. Each match plays out differently.
IronSergeant
player
First upgrade is always grenades. Spending 50 points to clear an MG nest or soften a Panzer column keeps my lads alive.
BeachheadBeth
player
The campaign writing surprised me—Hedgerow Hell on medium actually feels like slogging through bocage, especially when the mortars sync with assault teams.
MortarMike
player
Mortars take ages to reload, but lining them up before a rifle push keeps the lane clear. Watching shells arc over the river map is so satisfying.
AxisBreaker
player
Custom battles let me crank the Germans to hard mode while limiting myself to infantry. Finally beating that setup felt better than any FPS win this week.
TacticalHistorian
player
Appreciate the little details—officers now cost 300 instead of 400, air support is tighter, and the unit chatter sells the period.
VictoryVanguard
player
Runs smoothly in the desktop browser. Autosaves let me pause mid-campaign and jump back in after work without fumbling with old Flash files.
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